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Reckless Thief

The goal is simple: Drag thief around a maze while avoiding walls, traps and obstacles and grab the diamond before you run out of time.

Features:

Realtime scaling and graphical effects (via GAPI)

Nine challenging levels

Support for unlimited user made levels - if you can use a paint program you can make your own.

Can directly manipulate zipped files - (user levels are .zipped with all graphics and sounds and renamed .thf. This way only one file needs to be downloaded/copied!)

Saves best times

Offers comments and tips throughout the game

Each level you pass unlocks another one forever

Can handle .jpg, png, gif and tga file formats

Full level scripting system allows unlimited obstacles, animations and random comments. (for both winning and losing)

Many unique obstacles to get in your way - stretchers, spinners, moving lifts and more

Full digital soundtrack throughout

features:

Added support for an ANIMATED thief, lots of wacky things are possible now including rotation, scaling of your thief icon, all with pixel accurate collision detection! Akiko did a new level showing off the new features, really cool

Added Bridge/tunnel support, the thief can go under things

The base levels were adjusted a bit, balanced better

Added options screen with an EASY MODE setting to which gives you a smaller thief icon making the game easier! Works with most user levels too. (best times not saved on easy mode)

After unlocking a level the next level is automatically highlighted now

Upon dying you can see EXACTLY where you hit the wall/obstacle now

Added script command "set_special|deadly" to make a sprite kill the thief on contact, it was annoying having to make sure the "kill color" was in the graphic before

Collision detections to touch power-ups and the finish were upgraded, now pixel accurate.

Added script command "max_time_possible", authors can choose to let time-powerups let players go over the starting time if they wish.

The big count number now has a black border, easier to read on some custom level backgrounds

Time meter border looks better

Some cooler menu music

Included two small user levels (Smash and a new one especially for this upgrade called The Rotator)

Bug fixes:

Small memory leak in the font rendering code fixed

It is no longer possible to cheat by moving really fast - it was especially noticable on the Jornada

Fixed bug where winning a user level could actually advance you on main game levels in some cases

The game timer is started AFTER the level is loaded rather than before, was cheating slow loaders a second or so.

Requirements:Any PocketPC (ARM, SH3, MIPS), 2 megs storage and 3 megs ram.

Compatible Devices/Operating System: @migo 600-C, Cassiopeia E-200, Cassiopeia EM500, Compaq iPAQ 31 36 3700 Series, Compaq iPAQ 3800 Series, HP Jornada 560 Series

Copyright © 2002-2003 Excellence Software, Inc.All rights reserved.